As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV. While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness.Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement.
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Patch 1.0.2d (All Platforms): Balance Changes All Classes - Gohr's Grips Re-Enabled - Stolen Artifice Quest Originally Posted by Blizzard ( Official Post)